Posts tagged ‘rift’

March 5, 2012

Blizzard to Lay off 600 Employees…I feel so guilty

I totes feel like a jerk for canceling my WoW subscription, after reading the news that Activision Blizzard Inc. is laying off 600 employees. The layoffs will occur in the Blizzard Entertainment sector, but it is reported that most of the cuts will come from non-game development departments. Sadly, the number of active subscribers to World of Warcraft, Blizz’s cash cow, have dropped since the release of Trion’s Rift last year and EA’s Star Wars: The Old Republic a few months ago.

As an avid WoW player, I’m not surprised by the decline in subscriptions, as the standard of gaming is getting rather steep and gamers want more. After patch 4.3, which was anxiously awaited and was met with a resounding “meh” by players, defecting to greener pastures, such as Rift and SWTOR, wasn’t a far leap. Fans of SWTOR were waiting years for its release, and there was no way Blizz was going to be able to keep  those fans from leaving. Rift is a far superior game play experience for mature WoW players. When I left WoW to play Rift, I found that trade chat isn’t filled with obnoxious teenagers mudslinging and generally showing why it sucks to play with immature teenagers. Yes, I miss the beautiful music and gorgeous artwork in World of Warcraft, but I’m satisfied with what I’ve left behind because of the game play experience I’ve gained. Also, as a loyal Blizzhead and WoW player, canceling Blizzcon 2012 was bad for fan morale, and making me wait until quarter 4 of 2012 to release Mists of Pandaria is just not going to satiate me. There are too many ways I can get my fix now, especially with the news of Free to Play Everquest and DC Universe. Blizz, you became complacent and then figured out you needed to scramble to catch up. I think it’s sad that people have to be laid off, but something had to give and it hasn’t been Blizz giving to their fans.

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February 17, 2012

Trion’s Rift Breaks World Record

Most of the time when a game is trying to break a world record one would think they were going after the most players or the most raiders, but not Trion. The hugely popular gaming company that created one of the top MMOs, Rift, went for the world record for in game marriages, on Valentine’s Day. Succeeding with 21,879 couples tying the knot in a 24 hour period, the entry will be made in the Guinness World Records Gamer Edition for 2013. Additionally, everyone in game who got in on the fun and married their Ascended love will be given the in game title of “The Avowed” starting next week.

Trion also went above and beyond for a few lucky couples, who sent in their love story. The winning couples were given special in game ceremonies by the Game Masters themselves, announcements were made game-worldwide, and their love story was featured on the Rift website. Also on Rift’s website, Scott Hartsman, Executive Producer on Rift and Trion’s CCO said, “Establishing this record was a monumental achievement for our development team and community of passionate players, and I couldn’t be more proud. Ascended Weddings were a great way to lift the veil on Rift’snew ‘Gatherings’ feature, social experiences that bring players together in new and interesting ways.  We look forward to expanding this great new gameplay element in the always-evolving world of Telara.”

This isn’t the first time loved has bloomed in an MMO setting, but it certainly was the biggest expression of love so far. Check out my wedding photos from Valentine’s Day in Rift. “Grats” to all the happy couples!

The Ceremony

Sealed with a /kiss

Checking out my new ring

I'm Bonafide!

February 1, 2012

More Free to Play Gaming Options

The reason for more storage on my computer just got exponentially larger with the news that not one, but two more MMO’s are calling to me telling me about more subscription options. EverQuest announced it is going Free-to-Play beginning in March, with 3 different tiered methods of play; Free-to-Play, Silver (low monthly fee with restrictions), and Gold (regular monthly no restrictions with bonuses). This announcement, along with the new Rift

riftgame.com

Lite, which allows a no time limit trial to level 20, similar to what World of Warcraft rolled out last year, is either showing a effort on the part of game developers to give players what they want by allowing flexibility in their game subscriptions, or it’s showing a dramatic decrease in the amount of paid subscribers and this is what it’s come to. I’m hoping for the former, but worried it’s actually the latter. Just last night I was discussing the need to have a game that allows me a weekly subscription option. I know it’s a bit silly, but I get so busy I will go 2 weeks without playing WoW, and then realize my subscription ran out.

I’m giving props to EverQuest for allowing the FTP option access to guilds. DC Universe Online added joining player leagues to their FTP option when they changed their subscription options. That isn’t available on trials with WoW, and it feels very lonely over in Azeroth when you are checking it out for the first time. Experiencing guilds is an important part of game play. Maybe WoW should create a few guilds specific to trial account players, then the paying player guilds won’t be affected by losing players, and noobs can experience the whole idea of what it is to be a fully functioning toon.

I’m really thankful to the companies that are opening the Free-to-Play option. It’s going to expand the game play experience for a lot of people who are on a budget, but love playing games. I have a real disadvantage being a mostly PC MMO gamer. Hubby buys a game for the Xbox 360, pays $60 for it, plays it through to the finish, and trades it in for at least half the money he paid, then moves on to the next best thing. As a MMORPG player, I am paying for an experience, and though I quite enjoy all that Blizzard has given me in World of Warcraft, the monthly fee plus expansion game costs don’t add up to getting as much bang for my buck. I can’t afford to play other MMOs out there without breaking the bank. Free to Play options are perfect for me. I will be able to put up with the restrictions and limits in game, for the most part, because it’s opening options for me to play more than one game. Now I will just cross my fingers SW:TOR will follow suit. (Ya, ya, I know.  Don’t hold my breath. Look how long it took just to hit shelves.)